Update() публичный Метод

public Update ( ) : void
Результат void
Пример #1
0
        public void UpdateNameplatePosition()
        {
            lock (nameplateList)
            {
                if (nameplateList.Count == 0)
                {
                    return;
                }

                //Updating selected index
                startingRenderingIndex = Math.Max(selectedIndex - maximumRenderableLines + 1, 0);
                finalRenderingIndex    = Math.Min(startingRenderingIndex + maximumRenderableLines, nameplateList.Count);

                Vector2 startingPosition = background.Position.ToIntegerDomain() + (elementYOffset / 2).ToIntegerDomain();

                for (int i = startingRenderingIndex; i < finalRenderingIndex; i++)
                {
                    Nameplate nmp = nameplateList[i];
                    nmp.Update(startingPosition + (i - startingRenderingIndex) * elementYOffset);
                    nmp.ResetTextColor();
                }

                nameplateList[selectedIndex].ReplaceTextColor(nameplateList[selectedIndex].PlayerColor, Color.White);
            }
        }
Пример #2
0
        public void ChangePosition(Vector2 newPostion)
        {
            if (newPostion == ButtonOffset)
            {
                return;
            }

            Vector2 diff = newPostion - ButtonOffset;

            flipbookList.ForEach((x) => x.Position += diff);
            spriteList.ForEach((x) => x.Position   += diff);
            Mobile.MobileFlipbook.Position         += diff;

            Nameplate.Update(Nameplate.Position + diff);

            ButtonOffset = newPostion;
        }