Пример #1
0
 // Token: 0x06001425 RID: 5157 RVA: 0x00056208 File Offset: 0x00054408
 private void SetupIndicator()
 {
     if (this.indicator)
     {
         return;
     }
     if (this.body)
     {
         CharacterMaster master     = this.body.master;
         bool            flag       = master && master.isBoss;
         GameObject      gameObject = null;
         if (master && this.teamIndex == TeamIndex.Player)
         {
             gameObject = Resources.Load <GameObject>(this.body.isPlayerControlled ? "Prefabs/PositionIndicators/PlayerPositionIndicator" : "Prefabs/PositionIndicators/NPCPositionIndicator");
         }
         else if (flag)
         {
             gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/BossPositionIndicator");
         }
         if (this.indicator)
         {
             UnityEngine.Object.Destroy(this.indicator);
             this.indicator = null;
         }
         if (gameObject)
         {
             this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, base.transform);
             this.indicator.GetComponent <PositionIndicator>().targetTransform = this.body.coreTransform;
             Nameplate component = this.indicator.GetComponent <Nameplate>();
             if (component)
             {
                 component.SetBody(this.body);
             }
         }
     }
 }
Пример #2
0
        // Token: 0x0600162E RID: 5678 RVA: 0x0006A288 File Offset: 0x00068488
        private void SetupIndicator()
        {
            if (this.indicator)
            {
                return;
            }
            CharacterBody component = base.GetComponent <CharacterBody>();

            if (component)
            {
                TeamComponent component2 = component.GetComponent <TeamComponent>();
                if (component2)
                {
                    CharacterMaster master     = component.master;
                    bool            flag       = master && master.isBoss;
                    GameObject      gameObject = null;
                    if (master && component2.teamIndex == TeamIndex.Player)
                    {
                        bool flag2 = false;
                        PlayerCharacterMasterController component3 = master.GetComponent <PlayerCharacterMasterController>();
                        if (component3)
                        {
                            flag2 = true;
                            GameObject networkUserObject = component3.networkUserObject;
                            if (networkUserObject)
                            {
                                NetworkIdentity component4 = networkUserObject.GetComponent <NetworkIdentity>();
                                if (component4)
                                {
                                    bool isLocalPlayer = component4.isLocalPlayer;
                                }
                            }
                        }
                        Vector3 position = component.transform.position;
                        component.GetComponent <Collider>();
                        if (flag2)
                        {
                            gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/PlayerPositionIndicator");
                        }
                        else
                        {
                            gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/NPCPositionIndicator");
                        }
                        this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, position, Quaternion.identity, component.transform);
                    }
                    else if (flag)
                    {
                        gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/BossPositionIndicator");
                    }
                    if (this.indicator)
                    {
                        UnityEngine.Object.Destroy(this.indicator);
                        this.indicator = null;
                    }
                    if (gameObject)
                    {
                        this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, base.transform);
                        this.indicator.GetComponent <PositionIndicator>().targetTransform = component.coreTransform;
                        Nameplate component5 = this.indicator.GetComponent <Nameplate>();
                        if (component5)
                        {
                            component5.SetBody(component);
                        }
                    }
                }
            }
        }