public void SetUp() { _input = new MockInput(); _output = new MockOutput(); _menu = new NameInputMenu(_input, _output); }
/// <summary> /// Prompts the user to input a name for their character. /// </summary> /// <param name="playerNum">The 1-based index representing which player is being named</param> /// <param name="playerOneName"> supplied when prompting for the 2nd player name, so that way duplicates can properly be caught and disallowed</param> /// <returns>The name for the player</returns> private static string GetName(int playerNum, string playerOneName = null) { string prompt; string disallowedErrorMessage; switch (playerNum) { default: prompt = "Please enter a name for your first fighter (max 20 characters)"; disallowedErrorMessage = null; break; case 2: prompt = "Please enter a name for your second fighter (max 20 characters)"; disallowedErrorMessage = "duplicate names are not allowed"; break; } NameInputMenu nameMenu = new NameInputMenu(Globals.Input, Globals.Output); string name = playerOneName == null?nameMenu.GetName(prompt, disallowedErrorMessage) : nameMenu.GetName(prompt, disallowedErrorMessage, playerOneName); return(name); }