Exemplo n.º 1
0
        public void SetUp()
        {
            _input  = new MockInput();
            _output = new MockOutput();

            _menu = new NameInputMenu(_input, _output);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Prompts the user to input a name for their character.
        /// </summary>
        /// <param name="playerNum">The 1-based index representing which player is being named</param>
        /// <param name="playerOneName"> supplied when prompting for the 2nd player name, so that way duplicates can properly be caught and disallowed</param>
        /// <returns>The name for the player</returns>
        private static string GetName(int playerNum, string playerOneName = null)
        {
            string prompt;
            string disallowedErrorMessage;

            switch (playerNum)
            {
            default:
                prompt = "Please enter a name for your first fighter (max 20 characters)";
                disallowedErrorMessage = null;
                break;

            case 2:
                prompt = "Please enter a name for your second fighter (max 20 characters)";
                disallowedErrorMessage = "duplicate names are not allowed";
                break;
            }

            NameInputMenu nameMenu = new NameInputMenu(Globals.Input, Globals.Output);

            string name = playerOneName == null?nameMenu.GetName(prompt, disallowedErrorMessage) : nameMenu.GetName(prompt, disallowedErrorMessage, playerOneName);

            return(name);
        }