Пример #1
0
        /// <summary>
        /// 移动部件并复制部件
        /// </summary>
        /// <param name="compObj"></param>
        /// <param name="endPt"></param>
        /// <param name="mat"></param>
        /// <returns></returns>
        public static NXOpen.Assemblies.Component MoveCompCopyPart(NXOpen.Assemblies.Component compObj, Vector3d endPt, Matrix4 mat)
        {
            Part workPart = theSession.Parts.Work;

            Matrix4 invers = mat.GetInversMatrix();

            invers.ApplyVec(ref endPt);

            NXOpen.Positioning.ComponentPositioner componentPositioner1;
            componentPositioner1 = workPart.ComponentAssembly.Positioner;                                                                                    //组件定位
            componentPositioner1.ClearNetwork();                                                                                                             //删除定位器
            NXOpen.Assemblies.Arrangement arrangement1 = (NXOpen.Assemblies.Arrangement)workPart.ComponentAssembly.Arrangements.FindObject("Arrangement 1"); //布局
            componentPositioner1.PrimaryArrangement = arrangement1;                                                                                          //主要布局
            componentPositioner1.BeginMoveComponent();                                                                                                       //开始移动组件
            bool allowInterpartPositioning1;

            allowInterpartPositioning1 = theSession.Preferences.Assemblies.InterpartPositioning;                       //首选项的部件间的定位
            NXOpen.Positioning.Network network1;
            network1 = componentPositioner1.EstablishNetwork();                                                        //建立
            NXOpen.Positioning.ComponentNetwork componentNetwork1 = (NXOpen.Positioning.ComponentNetwork)network1;
            componentNetwork1.MoveObjectsState = true;                                                                 //移动对象状态
            NXOpen.Assemblies.Component nullNXOpen_Assemblies_Component = null;
            componentNetwork1.DisplayComponent        = nullNXOpen_Assemblies_Component;                               //显示组件
            componentNetwork1.NetworkArrangementsMode = NXOpen.Positioning.ComponentNetwork.ArrangementsMode.Existing; //现有安排模式
            componentNetwork1.RemoveAllConstraints();                                                                  //删除约束
            NXOpen.NXObject[] movableObjects1 = new NXOpen.NXObject[1];
            movableObjects1[0] = compObj;
            NXOpen.Assemblies.Component[] components1 = new NXOpen.Assemblies.Component[1];
            components1[0] = compObj;
            NXOpen.Assemblies.Component[] newComponents1 = workPart.ComponentAssembly.CopyComponents(components1);

            componentNetwork1.SetMovingGroup(newComponents1); //设置移动组件
            componentNetwork1.Solve();                        //解除约束
            bool loaded1;

            loaded1 = componentNetwork1.IsReferencedGeometryLoaded(); //参考几何加载
            componentNetwork1.BeginDrag();                            //操作即将开始

            NXOpen.Vector3d translation1 = new NXOpen.Vector3d(endPt.X, endPt.Y, endPt.Z);
            componentNetwork1.DragByTranslation(translation1); //移动
            componentNetwork1.EndDrag();                       //操作结束
            componentNetwork1.ResetDisplay();                  //返回到模型上
            componentNetwork1.ApplyToModel();                  //应该到当前模型
            componentNetwork1.Solve();                         //解除约束
            componentPositioner1.ClearNetwork();               //清空
            int nErrs1;

            nErrs1 = theSession.UpdateManager.AddToDeleteList(componentNetwork1); //更新

            componentPositioner1.ClearNetwork();
            componentPositioner1.DeleteNonPersistentConstraints();
            componentPositioner1.EndMoveComponent();

            NXOpen.Assemblies.Arrangement nullNXOpen_Assemblies_Arrangement = null;
            componentPositioner1.PrimaryArrangement = nullNXOpen_Assemblies_Arrangement;
            return(newComponents1[0]);
        }
Пример #2
0
        /// <summary>
        /// 移动部件
        /// </summary>
        /// <param name="compObj"></param>
        /// <param name="endPt"></param>
        /// <param name="mat"></param>
        /// <returns></returns>
        public static void MoveCompPartForCsys(Matrix4 mat, params NXOpen.Assemblies.Component[] compObj)
        {
            Part    workPart = theSession.Parts.Work;
            Point3d absPt    = new Point3d();

            mat.ApplyPos(ref absPt);
            Vector3d translation = new Vector3d(absPt.X, absPt.Y, absPt.Z);

            NXOpen.Positioning.ComponentPositioner componentPositioner1;
            componentPositioner1 = workPart.ComponentAssembly.Positioner;                                                                                    //组件定位
            componentPositioner1.ClearNetwork();                                                                                                             //删除定位器
            NXOpen.Assemblies.Arrangement arrangement1 = (NXOpen.Assemblies.Arrangement)workPart.ComponentAssembly.Arrangements.FindObject("Arrangement 1"); //布局
            componentPositioner1.PrimaryArrangement = arrangement1;                                                                                          //主要布局
            componentPositioner1.BeginMoveComponent();                                                                                                       //开始移动组件
            bool allowInterpartPositioning1;

            allowInterpartPositioning1 = theSession.Preferences.Assemblies.InterpartPositioning;                       //首选项的部件间的定位
            NXOpen.Positioning.Network network1;
            network1 = componentPositioner1.EstablishNetwork();                                                        //建立
            NXOpen.Positioning.ComponentNetwork componentNetwork1 = (NXOpen.Positioning.ComponentNetwork)network1;
            componentNetwork1.MoveObjectsState = true;                                                                 //移动对象状态
            NXOpen.Assemblies.Component nullNXOpen_Assemblies_Component = null;
            componentNetwork1.DisplayComponent        = nullNXOpen_Assemblies_Component;                               //显示组件
            componentNetwork1.NetworkArrangementsMode = NXOpen.Positioning.ComponentNetwork.ArrangementsMode.Existing; //现有安排模式
            componentNetwork1.RemoveAllConstraints();                                                                  //删除约束

            componentNetwork1.SetMovingGroup(compObj);                                                                 //设置移动组件
            componentNetwork1.Solve();                                                                                 //解除约束
            bool loaded1;

            loaded1 = componentNetwork1.IsReferencedGeometryLoaded();         //参考几何加载
            componentNetwork1.BeginDrag();                                    //操作即将开始

            componentNetwork1.DragByTransform(translation, mat.GetMatrix3()); //移动
            componentNetwork1.EndDrag();                                      //操作结束
            componentNetwork1.ResetDisplay();                                 //返回到模型上
            componentNetwork1.ApplyToModel();                                 //应该到当前模型
            componentNetwork1.Solve();                                        //解除约束
            componentPositioner1.ClearNetwork();                              //清空
            int nErrs1;

            nErrs1 = theSession.UpdateManager.AddToDeleteList(componentNetwork1); //更新

            componentPositioner1.ClearNetwork();
            componentPositioner1.DeleteNonPersistentConstraints();
            componentPositioner1.EndMoveComponent();

            NXOpen.Assemblies.Arrangement nullNXOpen_Assemblies_Arrangement = null;
            componentPositioner1.PrimaryArrangement = nullNXOpen_Assemblies_Arrangement;
        }