public void OnTriggerEnter(Collider collision) { NPCs n = collision.gameObject.GetComponent <NPCs>(); if (n && n.team != team) { n.ModifieHP(damage); Die(); } }
public void OnTriggerEnter(Collider collision) { NPCs n = collision.gameObject.GetComponent <NPCs>(); if (n && n.team != team) { n.ModifieHP(damage); Die(); } }