override public void OnGameEnd() { isPlaying = false; UIControllerNetwork ui = UI.GetComponent <UIControllerNetwork>(); ui.networkResults(); NPCSpawner ns = spawner.GetComponent <NPCSpawner>(); ns.OnGameOver(); }
public virtual void OnGameEnd() { isPlaying = false; UIController uic = UI.GetComponent <UIController>(); uic.ResultsScreen(true); NPCSpawner ns = spawner.GetComponent <NPCSpawner>(); ns.OnGameOver(); }