public void AddWeapon(SO_Weapon _Weapon) { if (this._Weapon != null) { RemoveWeapon(); } this._Weapon = _Weapon; GetBestSpell(out SO_Spell spell, out float spellRatio); npcController.CalculatePower(_Weapon, spell, spellRatio); }
public void AddWeapon(SO_Weapon _Weapon) { if (this._Weapon != null) { RemoveWeapon(); } this._Weapon = _Weapon; GetBestSpell(out SO_Spell spell, out float spellRatio); npcController.CalculatePower(_Weapon, spell, spellRatio); }