public void Begin(MyVoxelMap voxelMap, ref Vector3I cellCoord)
 {
     VoxelMap         = voxelMap;
     CellCoord        = cellCoord;
     Center           = voxelMap.GetRenderCellPositionAbsolute(ref cellCoord) + MyVoxelConstants.RENDER_CELL_SIZE_IN_METRES_HALF;
     Contains         = true;
     m_positionScale  = MyVoxelCacheRender.CellVertexPositionScale;
     m_positionOffset = MyVoxelCacheRender.CellVertexPositionOffset(ref cellCoord);
     MyVoxelCacheCellRenderHelper.Begin();
 }