public void Begin(MyVoxelMap voxelMap, ref Vector3I cellCoord) { VoxelMap = voxelMap; CellCoord = cellCoord; Center = voxelMap.GetRenderCellPositionAbsolute(ref cellCoord) + MyVoxelConstants.RENDER_CELL_SIZE_IN_METRES_HALF; Contains = true; m_positionScale = MyVoxelCacheRender.CellVertexPositionScale; m_positionOffset = MyVoxelCacheRender.CellVertexPositionOffset(ref cellCoord); MyVoxelCacheCellRenderHelper.Begin(); }