// Token: 0x06000059 RID: 89 RVA: 0x00008F00 File Offset: 0x00007100 private void Start() { this.whiteTexture = (Texture2D)Resources.Load("Images/whiteTexture", typeof(Texture2D)); if (!this.timeTexture) { this.timeTexture = this.whiteTexture; } this.fontSizes = new Vector2(100f, 65.454544f) * (float)Screen.width / 1101f; Screen.lockCursor = false; Screen.showCursor = true; GameObject gameObject = GameObject.FindGameObjectWithTag("Audio"); if (gameObject != null) { MyUnitySingleton component = gameObject.GetComponent <MyUnitySingleton>(); this.seconds = new Vector2(component.playerTime, component.worldTime); component.PlayEndMusic(); } while (this.seconds.x > 60f) { this.seconds.x = this.seconds.x - 60f; this.minutes.x = this.minutes.x + 1f; if (this.minutes.x > 60f) { this.minutes.x = this.minutes.x - 60f; this.hours.x = this.hours.x + 1f; } } while (this.seconds.y > 60f) { this.seconds.y = this.seconds.y - 60f; this.minutes.y = this.minutes.y + 1f; if (this.minutes.y > 60f) { this.minutes.y = this.minutes.y - 60f; this.hours.y = this.hours.y + 1f; } } this.times[0] = string.Concat(new string[] { this.hours.x.ToString("00"), ":", this.minutes.x.ToString("00"), ":", this.seconds.x.ToString("00.000") }); this.times[1] = string.Concat(new string[] { this.hours.y.ToString("00"), ":", this.minutes.y.ToString("00"), ":", this.seconds.y.ToString("00.000") }); this.size = new Vector2((float)Screen.width, (float)Screen.height); this.scale = new Vector2(this.size.x / 2560f, this.size.y / 1440f); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Token: 0x0600003B RID: 59 RVA: 0x00006090 File Offset: 0x00004290 private void Start() { Screen.showCursor = true; Screen.lockCursor = false; Texture2D texture2D = (Texture2D)Resources.Load("Images/blackTexture", typeof(Texture2D)); if (!this.menuTexture) { this.menuTexture = texture2D; } this.blackTexture = texture2D; this.size = new Vector2((float)Screen.width, Mathf.Min((float)Screen.width * 2560f / 1440f, (float)Screen.height)); if (Screen.width > this.menuTexture.width) { this.size = new Vector2((float)this.menuTexture.width, (float)this.menuTexture.height); this.difference = new Vector2((float)Screen.width - this.size.x, (float)Screen.height - this.size.y) / 2f; } this.difference = new Vector2(Mathf.Max((float)Screen.width - this.size.x, 0f), Mathf.Max((float)Screen.height - this.size.y, 0f)) / 2f; this.scale = new Vector2(this.size.x / this.originalMenuSize.x, this.size.y / this.originalMenuSize.y); this.menuTextureSize = this.ScaleVector(this.menuTextureSize); this.menuTexturePos = this.ScaleVector(this.menuTexturePos); this.checkBoxSize = this.ScaleVector(this.checkBoxSize); this.saturatedPos = this.ScaleVector(this.saturatedPos); this.deSaturatedPos = this.ScaleVector(this.deSaturatedPos); this.sliderBoxSize = this.ScaleVector(this.sliderBoxSize); this.volumeSliderPos = this.ScaleVector(this.volumeSliderPos); this.mouseSliderPos = this.ScaleVector(this.mouseSliderPos); this.playTexturePos = this.ScaleVector(this.playTexturePos); this.creditTexturePos = this.ScaleVector(this.creditTexturePos); this.quitTexturePos = this.ScaleVector(this.quitTexturePos); this.optionTexturePos = this.ScaleVector(this.optionTexturePos); this.playTextureSize = this.ScaleVector(this.playTextureSize); this.creditTextureSize = this.ScaleVector(this.creditTextureSize); this.quitTextureSize = this.ScaleVector(this.quitTextureSize); this.optionTextureSize = this.ScaleVector(this.optionTextureSize); this.sliderLength = 904f * this.scale.x - this.sliderBoxSize.x * 1.2f; GameObject gameObject = GameObject.FindGameObjectWithTag("Audio"); if (gameObject) { MyUnitySingleton component = gameObject.GetComponent <MyUnitySingleton>(); this.mouseSensitivity = component.mouseSensitivity; this.volume = component.volume; } this.volumeRect = new Rect(this.volume * this.sliderLength + this.volumeSliderPos.x, this.volumeSliderPos.y, this.sliderBoxSize.x, this.sliderBoxSize.y); this.mouseRect = new Rect(this.mouseSensitivity * this.sliderLength + this.mouseSliderPos.x, this.mouseSliderPos.y, this.sliderBoxSize.x, this.sliderBoxSize.y); this.singleton = GameObject.FindGameObjectWithTag("Audio").GetComponent <MyUnitySingleton>(); this.selectSplits = this.singleton.SelectSplits; if (Time.realtimeSinceStartup < 2 && skipMenuOnFirstLoad) { GameObject.FindGameObjectWithTag("Audio").GetComponent <MyUnitySingleton>().fadeOut = true; Application.LoadLevel(3); } }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } FindObjectOfType <AudioSource> ().volume = PlayerPrefs.GetFloat("Volume"); DontDestroyOnLoad(this.gameObject); } // any other methods you need
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); audio.Play(); audio.loop = true; }
// Token: 0x06000035 RID: 53 private void Start() { Screen.showCursor = true; Screen.lockCursor = false; Texture2D blackTx = (Texture2D)Resources.Load("Images/blackTexture", typeof(Texture2D)); if (!this.menuTexture) { this.menuTexture = blackTx; } this.blackTexture = blackTx; this.size = new Vector2((float)Screen.width, Mathf.Min((float)Screen.width * 2560f / 1440f, (float)Screen.height)); if (Screen.width > this.menuTexture.width) { this.size = new Vector2((float)this.menuTexture.width, (float)this.menuTexture.height); this.difference = new Vector2((float)Screen.width - this.size.x, (float)Screen.height - this.size.y) / 2f; } this.difference = new Vector2(Mathf.Max((float)Screen.width - this.size.x, 0f), Mathf.Max((float)Screen.height - this.size.y, 0f)) / 2f; this.scale = new Vector2(this.size.x / this.originalMenuSize.x, this.size.y / this.originalMenuSize.y); this.menuTextureSize = this.ScaleVector(this.menuTextureSize); this.menuTexturePos = this.ScaleVector(this.menuTexturePos); this.checkBoxSize = this.ScaleVector(this.checkBoxSize); this.saturatedPos = this.ScaleVector(this.saturatedPos); this.deSaturatedPos = this.ScaleVector(this.deSaturatedPos); this.sliderBoxSize = this.ScaleVector(this.sliderBoxSize); this.volumeSliderPos = this.ScaleVector(this.volumeSliderPos); this.mouseSliderPos = this.ScaleVector(this.mouseSliderPos); this.playTexturePos = this.ScaleVector(this.playTexturePos); this.creditTexturePos = this.ScaleVector(this.creditTexturePos); this.quitTexturePos = this.ScaleVector(this.quitTexturePos); this.optionTexturePos = this.ScaleVector(this.optionTexturePos); this.playTextureSize = this.ScaleVector(this.playTextureSize); this.creditTextureSize = this.ScaleVector(this.creditTextureSize); this.quitTextureSize = this.ScaleVector(this.quitTextureSize); this.optionTextureSize = this.ScaleVector(this.optionTextureSize); this.sliderLength = 904f * this.scale.x - this.sliderBoxSize.x * 1.2f; GameObject audio = GameObject.FindGameObjectWithTag("Audio"); if (audio) { MyUnitySingleton singleton = audio.GetComponent <MyUnitySingleton>(); this.mouseSensitivity = singleton.mouseSensitivity; this.volume = singleton.volume; } this.volumeRect = new Rect(this.volume * this.sliderLength + this.volumeSliderPos.x, this.volumeSliderPos.y, this.sliderBoxSize.x, this.sliderBoxSize.y); this.mouseRect = new Rect(this.mouseSensitivity * this.sliderLength + this.mouseSliderPos.x, this.mouseSliderPos.y, this.sliderBoxSize.x, this.sliderBoxSize.y); }
// Use this for initialization void Start() { clip = GetComponent <AudioSource>().clip; GameObject gameMusic = GameObject.Find("Game Music"); if (gameMusic != null) { MyUnitySingleton myUnitySingleton = gameMusic.GetComponent <MyUnitySingleton>(); myUnitySingleton.StopMusic(); myUnitySingleton.GetComponent <AudioSource>().clip = clip; myUnitySingleton.StartMusic(); } else { GetComponent <AudioSource>().Play(); } }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { AudioSource soundtrack = GameObject.Find("soundtrack").GetComponent <AudioSource> (); if (soundtrack != null && !soundtrack.isPlaying) { soundtrack.Play(); } instance = this; } DontDestroyOnLoad(this.gameObject); }
void Awake() { if (instance != null && instance != this) { print("instance: " + instance.name); // print("this: " + this.name); if (instance.name != this.name) { Destroy(instance.gameObject); instance = this; } else { Destroy(this.gameObject); } return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }