public override void Load()
        {
            base.Load();

            MyScriptWrapper.AlarmLaunched += MyScriptWrapper_AlarmLaunched;

            // Turn off sunwind, meteorwind and icestorm
            MyScriptWrapper.EnableGlobalEvent(World.Global.MyGlobalEventEnum.SunWind, false);
            MyScriptWrapper.EnableGlobalEvent(World.Global.MyGlobalEventEnum.MeteorWind, false);
            MyScriptWrapper.EnableGlobalEvent(World.Global.MyGlobalEventEnum.IceStorm, false);

            // Add Fourth Reich FalseId to inventory if player already haven't got one
            MyScriptWrapper.AddFalseIdToPlayersInventory(MyMwcObjectBuilder_FactionEnum.FourthReich);

            // Add Radar Jammer to player inventory
            MyScriptWrapper.AddInventoryItem(MyScriptWrapper.GetPlayerInventory(), MyMwcObjectBuilderTypeEnum.SmallShip_Tool, (int)MyMwcObjectBuilder_SmallShip_Tool_TypesEnum.RADAR_JAMMER, 1f);

            // Add Hacking Tool to player inventory
            MyScriptWrapper.AddInventoryItem(MyScriptWrapper.GetCentralInventory(), MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_2, 1f, true);
            MyScriptWrapper.AddInventoryItem(MyScriptWrapper.GetCentralInventory(), MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_3, 1f, true);

            // Set musicmood right from script start
            MyAudio.ApplyTransition(MyMusicTransitionEnum.TensionBeforeAnAction);

            m_Slave = (MySmallShipBot)MyScriptWrapper.TryGetEntity(328);
            MySession.PlayerFriends.Add(m_Slave);
            m_Slave.Follow(MySession.PlayerShip);
            m_Slave.SetName("Slave");
        }