private void Boom2()
 {
     //EnableEntities(m_particlesExplosion2);
     //MyScriptWrapper.PlaySound3D(MyScriptWrapper.GetEntity(m_particlesExplosion2[0]), MySoundCuesEnum.SfxShipLargeExplosion);
     MyScriptWrapper.AddExplosions(m_particlesExplosion2, Explosions.MyExplosionTypeEnum.LARGE_SHIP_EXPLOSION, 1000000);
     Debug.WriteLine("BOOM2 " + MissionTimer.ElapsedTime);
 }
Пример #2
0
        private void RaceExplosionsDetectorEntered(MyEntityDetector sender, MyEntity entity, int meetCriterias)
        {
            if (sender == m_detector_Explosion1 && entity == MySession.PlayerShip)
            {
                MyScriptWrapper.AddExplosions(m_explosionParticles1, MyExplosionTypeEnum.BOMB_EXPLOSION, 5);

                MyScriptWrapper.PlaySound3D(MyScriptWrapper.GetEntity(m_explosionParticles1[0]), MySoundCuesEnum.VocRace09dirtyTricks);
                //MyScriptWrapper.IncreaseHeadShake(12f);
            }
            if (sender == m_detector_Explosion2 && entity == MySession.PlayerShip)
            {
                MyScriptWrapper.AddExplosions(m_explosionParticles2, MyExplosionTypeEnum.BOMB_EXPLOSION, 5);
                //MyScriptWrapper.IncreaseHeadShake(10f);
            }
            if (sender == m_detector_Explosion3 && entity == MySession.PlayerShip)
            {
                MyScriptWrapper.AddExplosions(m_explosionParticles3, MyExplosionTypeEnum.BOMB_EXPLOSION, 5);
                //MyScriptWrapper.IncreaseHeadShake(11f);
            }
            if (sender == m_detector_TunnelExplosion && entity == MySession.PlayerShip)
            {
                MyScriptWrapper.AddExplosion(MyScriptWrapper.GetEntity((uint)EntityID.ParticleExplosionInTunnel), MyExplosionTypeEnum.BOMB_EXPLOSION, 5);
                //MyScriptWrapper.PlaySound3D(MySession.PlayerShip, MySoundCuesEnum.SfxAcquireDroneOn);
                //MyScriptWrapper.PlaySound3D(MySession.PlayerShip, MySoundCuesEnum.SfxShipLargeExplosion);
                MyScriptWrapper.PlayDialogue(MyDialogueEnum.JUNKYARD_RETURN_0500);
            }
        }
        private void Boom()
        {
            StartMovingMadelyn2();
            MyScriptWrapper.HideEntity(m_marcus);
            MyScriptWrapper.RemoveEntityMark(m_marcus);
            MyScriptWrapper.PlayDialogue(MyDialogueEnum.EAC_AMBUSH_1700);
            MyScriptWrapper.DeactivateSpawnPoints(m_wavesMarcusSpawns);

            MyScriptWrapper.AddExplosions(m_particlesExplosion1, Explosions.MyExplosionTypeEnum.LARGE_SHIP_EXPLOSION, 100, particleIDOverride: MyParticleEffectsIDEnum.Explosion_Medium);

            MissionTimer.RegisterTimerAction(3000, Boom1, false);
            MissionTimer.RegisterTimerAction(4000, Boom2, false);
            MissionTimer.RegisterTimerAction(4500, Boom2_2, false);
            MissionTimer.RegisterTimerAction(5000, Boom3, false);
            MissionTimer.RegisterTimerAction(5500, Boom4, false);
            MissionTimer.RegisterTimerAction(7000, Boom4_2, false);
            MissionTimer.RegisterTimerAction(30000, EndGame, false);
        }
 private void Boom4_2()
 {
     MyScriptWrapper.AddExplosions(m_particlesExplosion4_2, Explosions.MyExplosionTypeEnum.LARGE_SHIP_EXPLOSION, 18000, 1000, particleIDOverride: MyParticleEffectsIDEnum.Explosion_Medium);
     MyScriptWrapper.AddExplosions(m_particlesExplosion4_2_Destroy, Explosions.MyExplosionTypeEnum.LARGE_SHIP_EXPLOSION, 100000, 0, false, false, MyParticleEffectsIDEnum.Explosion_Huge);
 }
 private void Boom4()
 {
     MyScriptWrapper.AddExplosions(m_particlesExplosion5, Explosions.MyExplosionTypeEnum.LARGE_SHIP_EXPLOSION, 800, particleIDOverride: MyParticleEffectsIDEnum.Explosion_Medium);
 }