static void LoadLang()
        {
            LangCode lt;
            string   l = MyPlayerPrefs.GetString(key, null);

            if (l == null)
            {
                var sl = Application.systemLanguage;
                if (!LocData.TryGetCode(sl, out lt))
                {
                    lt = LangCode.en;
                }
            }
            else
            {
                if (!LocData.TryParseCode(l, out lt))
                {
                    lt = LangCode.en;
                }
            }
            MyPlayerPrefs.SetString(key, lt.ToString());
            MyLogger.LogFormat("Localization: {0}", lt);
            lang = lt;
        }