static void LoadLang() { LangCode lt; string l = MyPlayerPrefs.GetString(key, null); if (l == null) { var sl = Application.systemLanguage; if (!LocData.TryGetCode(sl, out lt)) { lt = LangCode.en; } } else { if (!LocData.TryParseCode(l, out lt)) { lt = LangCode.en; } } MyPlayerPrefs.SetString(key, lt.ToString()); MyLogger.LogFormat("Localization: {0}", lt); lang = lt; }