Пример #1
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag.Equals("Player"))
     {
         Persistence.levelstatus [levelindex - 1] = 1;
         Persistence.SaveData();
         MyLoading.Loading("LevelSelect");
     }
 }
Пример #2
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 public void ResetData()
 {
     Persistence.levelstatus = new int[] { 1, 0, 0, 0, 0, 0, 0, 0 };
     PlayerPrefsX.SetIntArray("LevelStatus", Persistence.levelstatus);
     MyLoading.Loading("LevelSelect");
 }
Пример #3
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 public void MenuBack()
 {
     MyLoading.Loading("Menu");
 }
Пример #4
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 public void Play()
 {
     MyLoading.Loading("LevelSelect");
 }
Пример #5
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 public void RestartLvl(string nomefaze)
 {
     Time.timeScale = normalTime;
     MyLoading.Loading(nomefaze);
 }
Пример #6
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 public void BackMenu()
 {
     Time.timeScale = normalTime;
     MyLoading.Loading("LevelSelect");
 }
Пример #7
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 void ExitIntro()
 {
     MyLoading.Loading("Menu");
 }
Пример #8
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 public void Loadonclick(string level)
 {
     MyLoading.Loading(level);
 }