Пример #1
0
    public IEnumerator displayCount()
    {
        myItemStatus = gameObject.transform.root.GetComponent <PlayerUIController>().GetMyItemStatus();
        countText    = transform.Find("Count").GetChild(0).GetComponent <Text>();

        if (myItemStatus.GetItemCount(myItemData.GetItemId()) > 1)
        {
            transform.Find("Count").gameObject.SetActive(true);
            countText.text = "×" + myItemStatus.GetItemCount(myItemData.GetItemId()).ToString();
        }
        else if (myItemStatus.GetItemCount(myItemData.GetItemId()) <= 1)
        {
            transform.Find("Count").gameObject.SetActive(false);
        }

        yield break;
    }
Пример #2
0
 public void InitMyItemStatus(PlayerController myPlayer)
 {
     this.myItemStatus = myPlayer.GetComponent <PlayerController>().GetMyItemStatus();
 }
Пример #3
0
 public void SetMyItemStatus(MyItemStatus myPlayer)
 {
     this.myItemStatus = myPlayer;
 }
Пример #4
0
 public void SetMyPlayer(GameObject myPlayer)
 {
     this.myPlayer     = myPlayer;
     this.myItemStatus = myPlayer.GetComponent <MyItemStatus>();
     // playerPV = myPlayer.GetComponent<PhotonView>();
 }