public IEnumerator displayCount() { myItemStatus = gameObject.transform.root.GetComponent <PlayerUIController>().GetMyItemStatus(); countText = transform.Find("Count").GetChild(0).GetComponent <Text>(); if (myItemStatus.GetItemCount(myItemData.GetItemId()) > 1) { transform.Find("Count").gameObject.SetActive(true); countText.text = "×" + myItemStatus.GetItemCount(myItemData.GetItemId()).ToString(); } else if (myItemStatus.GetItemCount(myItemData.GetItemId()) <= 1) { transform.Find("Count").gameObject.SetActive(false); } yield break; }
public void InitMyItemStatus(PlayerController myPlayer) { this.myItemStatus = myPlayer.GetComponent <PlayerController>().GetMyItemStatus(); }
public void SetMyItemStatus(MyItemStatus myPlayer) { this.myItemStatus = myPlayer; }
public void SetMyPlayer(GameObject myPlayer) { this.myPlayer = myPlayer; this.myItemStatus = myPlayer.GetComponent <MyItemStatus>(); // playerPV = myPlayer.GetComponent<PhotonView>(); }