Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if ((!alreadyPressed && MyInput.GetPause()) || (MyInput.GetUnpause() && _paused))
        {
            alreadyPressed = true;
            if (_paused)
            {
                Unpause();
            }
            else
            {
                Pause();
            }
        }
        else if (!MyInput.GetPause())
        {
            alreadyPressed = false;
        }


        MyInput.updateController();
        switch (MyInput.getControllerType())
        {
        case (-1):
            psControls.SetActive(false);
            xboxControls.SetActive(false);
            keyboardControls.SetActive(true);
            break;

        case (0):
            psControls.SetActive(false);
            xboxControls.SetActive(true);
            keyboardControls.SetActive(false);
            break;

        case (1):
            psControls.SetActive(true);
            xboxControls.SetActive(false);
            keyboardControls.SetActive(false);
            break;
        }

        GameObject.Find("EventSystem").GetComponent <GUI_FirstSelected>().setSubmitButton();
        GameObject.Find("EventSystem").GetComponent <GUI_FirstSelected>().setCancelButton();
    }