void OnGUI() { GUI.skin = mySkin; if (MyGUI.CanShow) { float screenW = Screen.width; Rect r = new Rect(screenW - 210, 5, 100, 40); if (GUI.Button(r, "Inventory")) { ToggleInventoryWindow(); } if (_displayInventory) { _inventoryWindowRect = MyGUI.ClampToScreen(GUI.Window(INVENTORY_WINDOW_ID, _inventoryWindowRect, inventoryWindow, "Inventory", "InventoryWindow")); } } if (showSplit) { ShowSplitStack(); } }
void OnGUI() { GUI.skin = mySkin; if (_displayNPCWindow) { _npcWindowRect = MyGUI.ClampToScreen(GUI.Window(NPC_WINDOW_ID, _npcWindowRect, npcWindow, "", "Box")); //later can change this to variable? } }
void OnGUI() { GUI.skin = mySkin; if (MyGUI.CanShow) { if (_displayStashWindow) { _stashWindowRect = MyGUI.ClampToScreen(GUI.Window(STASH_WINDOW_ID, _stashWindowRect, stashWindow, "")); } } }
void OnGUI() { GUI.skin = mySkin; if (MyGUI.CanShow) { float screenW = Screen.width; Rect r = new Rect(screenW - 315, 5, 100, 40); if (GUI.Button(r, "Character Info")) { ToggleCharWindow(); } if (_displayCharacterWindow) { _characterWindowRect = MyGUI.ClampToScreen(GUI.Window(CHARACTER_WINDOW_ID, _characterWindowRect, characterWindow, "Character Window", "CharacterWindow")); } } }
void OnGUI() { GUI.skin = mySkin; if (MyGUI.CanShow) { float screenW = Screen.width; Rect r = new Rect(screenW - 105, 5, 100, 40); if (GUI.Button(r, "Quests")) { ToggleQuestTrackerWindow(); } GetQuests(); DrawMiniQuestTracker(); if (_displayQuestTracker) { _questWindowRect = MyGUI.ClampToScreen(GUILayout.Window(QUEST_WINDOW_ID, _questWindowRect, questTrackerWindow, "", "QuestTrackerWindow")); } } }