void OnGUI()
    {
        GUI.skin = mySkin;
        if (MyGUI.CanShow)
        {
            float screenW = Screen.width;
            Rect  r       = new Rect(screenW - 210, 5, 100, 40);
            if (GUI.Button(r, "Inventory"))
            {
                ToggleInventoryWindow();
            }

            if (_displayInventory)
            {
                _inventoryWindowRect = MyGUI.ClampToScreen(GUI.Window(INVENTORY_WINDOW_ID,
                                                                      _inventoryWindowRect,
                                                                      inventoryWindow,
                                                                      "Inventory", "InventoryWindow"));
            }
        }

        if (showSplit)
        {
            ShowSplitStack();
        }
    }
Exemple #2
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    void OnGUI()
    {
        GUI.skin = mySkin;

        if (_displayNPCWindow)
        {
            _npcWindowRect = MyGUI.ClampToScreen(GUI.Window(NPC_WINDOW_ID,
                                                            _npcWindowRect,
                                                            npcWindow,
                                                            "", "Box")); //later can change this to variable?
        }
    }
 void OnGUI()
 {
     GUI.skin = mySkin;
     if (MyGUI.CanShow)
     {
         if (_displayStashWindow)
         {
             _stashWindowRect = MyGUI.ClampToScreen(GUI.Window(STASH_WINDOW_ID,
                                                               _stashWindowRect,
                                                               stashWindow,
                                                               ""));
         }
     }
 }
Exemple #4
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    void OnGUI()
    {
        GUI.skin = mySkin;
        if (MyGUI.CanShow)
        {
            float screenW = Screen.width;
            Rect  r       = new Rect(screenW - 315, 5, 100, 40);
            if (GUI.Button(r, "Character Info"))
            {
                ToggleCharWindow();
            }

            if (_displayCharacterWindow)
            {
                _characterWindowRect = MyGUI.ClampToScreen(GUI.Window(CHARACTER_WINDOW_ID,
                                                                      _characterWindowRect,
                                                                      characterWindow,
                                                                      "Character Window", "CharacterWindow"));
            }
        }
    }
    void OnGUI()
    {
        GUI.skin = mySkin;
        if (MyGUI.CanShow)
        {
            float screenW = Screen.width;
            Rect  r       = new Rect(screenW - 105, 5, 100, 40);
            if (GUI.Button(r, "Quests"))
            {
                ToggleQuestTrackerWindow();
            }

            GetQuests();
            DrawMiniQuestTracker();
            if (_displayQuestTracker)
            {
                _questWindowRect = MyGUI.ClampToScreen(GUILayout.Window(QUEST_WINDOW_ID,
                                                                        _questWindowRect,
                                                                        questTrackerWindow,
                                                                        "", "QuestTrackerWindow"));
            }
        }
    }