public void WriteData(MyData.Writer writer) { writer.String(Name, "name"); writer.Int(Size, "size"); writer.String(Seed, "seed"); writer.Structure(Biome, "biome"); writer.Structure(Deposits, "deposits"); writer.Structure(Rooms, "rooms"); writer.Structure(CA, "ca"); writer.Structure(PlayerChars, "playerChars"); }
public void WriteData(MyData.Writer writer) { writer.String(Name.Value, "name"); writer.Int((int)Gender.Value, "gender"); writer.Int(AppearanceIndex.Value, "appearanceIndex"); }
public virtual void WriteData(MyData.Writer writer) { writer.Bool(IsEmergency, "isEmergency"); writer.String(SuccessMessage, "successMessage"); }