Пример #1
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 public void WriteData(MyData.Writer writer)
 {
     writer.Float(Kf.time, "t");
     writer.Float(Kf.value, "val");
     writer.Float(Kf.inTangent, "inTangent");
     writer.Float(Kf.outTangent, "outTangent");
 }
Пример #2
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        public void WriteData(MyData.Writer writer)
        {
            writer.Int(NRooms, "nRooms");
            writer.Int(RoomSpacing, "roomSpacing");

            writer.Int(MinCirclesPerRoom, "minCirclesPerRoom");
            writer.Int(MaxCirclesPerRoom, "maxCirclesPerRoom");
            writer.Float(CirclePosVariance, "circlePosVariance");
            writer.Float(CircleMinRadius, "circleMinRadius");
            writer.Float(CircleMaxRadius, "circleMaxRadius");
        }
Пример #3
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        public void WriteData(MyData.Writer writer)
        {
            writer.Int(MoveToPos_MaxDist, "moveToPos_MaxDist");

            writer.Bool(AcceptJob_Mining, "acceptJob_Mining");
            writer.Bool(AcceptJob_Build, "acceptJob_Build");

            writer.Float(SleepWhen_EnergyBelow, "sleepWhen_EnergyBelow");
            writer.Float(SleepWhen_HealthBelow, "sleepWhen_HealthBelow");

            writer.Bool(GrowingUpIsEmergency, "growingUpIsEmergency");
        }
Пример #4
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        //Serialization stuff:

        public void WriteData(MyData.Writer writer)
        {
            writer.Int(NIterations, "nIterations");
            writer.Float(TileVariation, "tileVariation");

            KeyframeSerializer kfs = new KeyframeSerializer();

            writer.Collection(
                TileChangeChances.keys, "tileChangeChances",
                (MyData.Writer w, Keyframe k, string name) =>
                { kfs.Kf = k; w.Structure(kfs, name); });
        }
Пример #5
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 public void WriteData(MyData.Writer writer)
 {
     writer.Structure(Noise, "noise");
     writer.Float(Exponent, "exponent");
     writer.Float(Threshold, "threshold");
 }
Пример #6
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 public void WriteData(MyData.Writer writer)
 {
     writer.Int(defaultMaxEnemyDistSqr, "maxEnemyDistSqr");
     writer.Float(enemyDistHeuristicMax, "enemyDistHeuristicMax");
 }
Пример #7
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 public void WriteData(MyData.Writer writer)
 {
     writer.Int(NStartingChars, "nStartingChars");
     writer.Float(StartingStatAbilities, "startingStatAbilities");
 }