private void OnDestroy() { KillAll(); #if !UNITY_WEBPLAYER SaveTiles(); #endif instance = null; }
private void OnDestroy() { KillAll(); #if !UNITY_WEBPLAYER SaveTiles(); #endif instance = null; }
private void OnDestroy() { KillAll(); #if !UNITY_WEBPLAYER SaveTiles(); #endif instance = null; }
private void OnDestroy() { KillAll(); #if !UNITY_WEBPLAYER SaveTiles(); #endif instance = null; }