/// <summary> /// Called when we recieve a <see cref="ClientThinksEnemyDiedEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ClientThinksEnemyDiedEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="BattleRoyaleAdminCommandEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(BattleRoyaleAdminCommandEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="BodyPartDamageEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(BodyPartDamageEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="SwordVisualizationEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(SwordVisualizationEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="UpgradeSelectionCompleteEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(UpgradeSelectionCompleteEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="SendLevelDataEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(SendLevelDataEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ServerRequestsGarbageInfoEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ServerRequestsGarbageInfoEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="AllArmorDestroyedFromEMPEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(AllArmorDestroyedFromEMPEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="DismissAutomatedLaserBlastEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(DismissAutomatedLaserBlastEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="DebugServerLogEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(DebugServerLogEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="DestroyArmorPieceEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(DestroyArmorPieceEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="CreateCoopSpawnVFXEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(CreateCoopSpawnVFXEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="CreateAndDrawArrowEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(CreateAndDrawArrowEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ClientWantsToPlayAgainEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ClientWantsToPlayAgainEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="MultiplayerKillEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(MultiplayerKillEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="FireArrowEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(FireArrowEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="PlayCommentatorSpeechEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(PlayCommentatorSpeechEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="FireTrapStartTimeEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(FireTrapStartTimeEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ServerReceivedLevelFromClient"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ServerReceivedLevelFromClient evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ForcefieldRepulsionEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ForcefieldRepulsionEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ServerToClientsAdminCommand"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ServerToClientsAdminCommand evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="HammerHitShieldEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(HammerHitShieldEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="TriggerActivatedEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(TriggerActivatedEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="HammerImpactEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(HammerImpactEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ArmorAppliedEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ArmorAppliedEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="JumpPadEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(JumpPadEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="BlockSwordEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(BlockSwordEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ArenaLiftStartedEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ArenaLiftStartedEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="BombDropperStartEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(BombDropperStartEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }
/// <summary> /// Called when we recieve a <see cref="ClientSelectedUpgradeEvent"/> /// </summary> /// <param name="evnt"></param> public override void OnEvent(ClientSelectedUpgradeEvent evnt) { MultiplayerEventCallback.OnEventRecieved(evnt); }