Exemple #1
0
 /// <summary>
 /// Called when we recieve a <see cref="ClientThinksEnemyDiedEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ClientThinksEnemyDiedEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #2
0
 /// <summary>
 /// Called when we recieve a <see cref="BattleRoyaleAdminCommandEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(BattleRoyaleAdminCommandEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #3
0
 /// <summary>
 /// Called when we recieve a <see cref="BodyPartDamageEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(BodyPartDamageEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #4
0
 /// <summary>
 /// Called when we recieve a <see cref="SwordVisualizationEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(SwordVisualizationEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #5
0
 /// <summary>
 /// Called when we recieve a <see cref="UpgradeSelectionCompleteEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(UpgradeSelectionCompleteEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #6
0
 /// <summary>
 /// Called when we recieve a <see cref="SendLevelDataEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(SendLevelDataEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #7
0
 /// <summary>
 /// Called when we recieve a <see cref="ServerRequestsGarbageInfoEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ServerRequestsGarbageInfoEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #8
0
 /// <summary>
 /// Called when we recieve a <see cref="AllArmorDestroyedFromEMPEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(AllArmorDestroyedFromEMPEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #9
0
 /// <summary>
 /// Called when we recieve a <see cref="DismissAutomatedLaserBlastEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(DismissAutomatedLaserBlastEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #10
0
 /// <summary>
 /// Called when we recieve a <see cref="DebugServerLogEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(DebugServerLogEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #11
0
 /// <summary>
 /// Called when we recieve a <see cref="DestroyArmorPieceEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(DestroyArmorPieceEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #12
0
 /// <summary>
 /// Called when we recieve a <see cref="CreateCoopSpawnVFXEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(CreateCoopSpawnVFXEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #13
0
 /// <summary>
 /// Called when we recieve a <see cref="CreateAndDrawArrowEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(CreateAndDrawArrowEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #14
0
 /// <summary>
 /// Called when we recieve a <see cref="ClientWantsToPlayAgainEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ClientWantsToPlayAgainEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #15
0
 /// <summary>
 /// Called when we recieve a <see cref="MultiplayerKillEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(MultiplayerKillEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #16
0
 /// <summary>
 /// Called when we recieve a <see cref="FireArrowEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(FireArrowEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #17
0
 /// <summary>
 /// Called when we recieve a <see cref="PlayCommentatorSpeechEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(PlayCommentatorSpeechEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #18
0
 /// <summary>
 /// Called when we recieve a <see cref="FireTrapStartTimeEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(FireTrapStartTimeEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #19
0
 /// <summary>
 /// Called when we recieve a <see cref="ServerReceivedLevelFromClient"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ServerReceivedLevelFromClient evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #20
0
 /// <summary>
 /// Called when we recieve a <see cref="ForcefieldRepulsionEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ForcefieldRepulsionEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #21
0
 /// <summary>
 /// Called when we recieve a <see cref="ServerToClientsAdminCommand"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ServerToClientsAdminCommand evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #22
0
 /// <summary>
 /// Called when we recieve a <see cref="HammerHitShieldEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(HammerHitShieldEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #23
0
 /// <summary>
 /// Called when we recieve a <see cref="TriggerActivatedEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(TriggerActivatedEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #24
0
 /// <summary>
 /// Called when we recieve a <see cref="HammerImpactEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(HammerImpactEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #25
0
 /// <summary>
 /// Called when we recieve a <see cref="ArmorAppliedEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ArmorAppliedEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #26
0
 /// <summary>
 /// Called when we recieve a <see cref="JumpPadEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(JumpPadEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #27
0
 /// <summary>
 /// Called when we recieve a <see cref="BlockSwordEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(BlockSwordEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #28
0
 /// <summary>
 /// Called when we recieve a <see cref="ArenaLiftStartedEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ArenaLiftStartedEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #29
0
 /// <summary>
 /// Called when we recieve a <see cref="BombDropperStartEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(BombDropperStartEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }
Exemple #30
0
 /// <summary>
 /// Called when we recieve a <see cref="ClientSelectedUpgradeEvent"/>
 /// </summary>
 /// <param name="evnt"></param>
 public override void OnEvent(ClientSelectedUpgradeEvent evnt)
 {
     MultiplayerEventCallback.OnEventRecieved(evnt);
 }