public MultiplayerGameLoaderGenerator(WorldManagerUnity worldManagerUnity, string server, int port)
        {
#if UNITY_WEBPLAYER
            Security.PrefetchSocketPolicy(server, port);
#endif
            this.worldManagerUnity   = worldManagerUnity;
            mutiplayerClientGameplay = new MultiplayerClientGameplay(server, port);
        }
Пример #2
0
 public MultiplayerGameLoaderGenerator(WorldManagerUnity worldManagerUnity, string server, int port)
 {
     this.worldManagerUnity   = worldManagerUnity;
     mutiplayerClientGameplay = new MultiplayerClientGameplay(server, port);
 }