public MultiplayerGameLoaderGenerator(WorldManagerUnity worldManagerUnity, string server, int port) { #if UNITY_WEBPLAYER Security.PrefetchSocketPolicy(server, port); #endif this.worldManagerUnity = worldManagerUnity; mutiplayerClientGameplay = new MultiplayerClientGameplay(server, port); }
public MultiplayerGameLoaderGenerator(WorldManagerUnity worldManagerUnity, string server, int port) { this.worldManagerUnity = worldManagerUnity; mutiplayerClientGameplay = new MultiplayerClientGameplay(server, port); }