void Awake() { m_movement = GetComponent<Movement>(); m_multiCollider = GetComponent<Multicollider>(); ZDrive.Instance.Switching += Switching; ZDrive.Instance.Switched += Switched; }
void Awake() { m_multicollider = GetComponent<Multicollider>(); m_health = GetComponent<Health>(); m_movement = GetComponent<Movement>(); m_singleShot = GetComponentInChildren<SingleShot>(); m_tripleShot = GetComponentInChildren<TripleShot>(); m_cannon = m_singleShot; }
void Awake() { m_health = GetComponent<Health>(); m_movement = GetComponent<Movement>(); m_cannon = GetComponentInChildren<Cannon>(); m_multiCollider = GetComponent<Multicollider>(); m_health.Died += Died; ZDrive.Instance.Switching += Switching; ZDrive.Instance.Switched += Switched; }
void Awake() { m_health = GetComponent<Health>(); m_cannon = GetComponentInChildren<Cannon>(); m_multicollider = GetComponent<Multicollider>(); m_health.Died += Died; m_insideBarrier = false; if (m_config.aimAtPlayer) { m_player = GameObject.FindWithTag("Player").GetComponent<Transform>(); } }
void Awake() { m_multiCollider = GetComponent<Multicollider>(); ZDrive.Instance.Switched += Switched; }
void Awake() { m_multicollider = GetComponent<Multicollider>(); }