Ejemplo n.º 1
0
    void Awake()
    {
        m_movement = GetComponent<Movement>();
        m_multiCollider = GetComponent<Multicollider>();

        ZDrive.Instance.Switching += Switching;
        ZDrive.Instance.Switched += Switched;
    }
Ejemplo n.º 2
0
 void Awake()
 {
     m_multicollider = GetComponent<Multicollider>();
     m_health = GetComponent<Health>();
     m_movement = GetComponent<Movement>();
     m_singleShot = GetComponentInChildren<SingleShot>();
     m_tripleShot = GetComponentInChildren<TripleShot>();
     m_cannon = m_singleShot;
 }
Ejemplo n.º 3
0
    void Awake()
    {
        m_health = GetComponent<Health>();
        m_movement = GetComponent<Movement>();
        m_cannon = GetComponentInChildren<Cannon>();
        m_multiCollider = GetComponent<Multicollider>();

        m_health.Died += Died;

        ZDrive.Instance.Switching += Switching;
        ZDrive.Instance.Switched += Switched;
    }
Ejemplo n.º 4
0
    void Awake()
    {
        m_health = GetComponent<Health>();
        m_cannon = GetComponentInChildren<Cannon>();
        m_multicollider = GetComponent<Multicollider>();

        m_health.Died += Died;

        m_insideBarrier = false;

        if (m_config.aimAtPlayer)
        {
            m_player = GameObject.FindWithTag("Player").GetComponent<Transform>();
        }
    }
Ejemplo n.º 5
0
 void Awake()
 {
     m_multiCollider = GetComponent<Multicollider>();
     ZDrive.Instance.Switched += Switched;
 }
Ejemplo n.º 6
0
 void Awake()
 {
     m_multicollider = GetComponent<Multicollider>();
 }