/// <summary> /// This will be called, when game server starts /// </summary> public override void OnStartServer() { // Find the manager, in case it was inaccessible on awake NetworkManager = NetworkManager ?? FindObjectOfType <NetworkManager>(); MsfArgs.runAfterArgsInit(BeforeRegisteringRoom); MsfArgs.runAfterArgsInit(RegisterRoom); }
public GameServerSpectatorModule() { initHandlers(); MsfArgs.runAfterArgsInit(() => { broadcastToSpectators = bool.Parse(Msf.Args.Spectators); broadcastID = Msf.Args.SpawnId; }); }