// Use this for initialization void Start() { theOxygenGenerator = FindObjectOfType <FruitGenerator> (); theSwimEnemyGenerator = FindObjectOfType <SwimEnemyGenerator> (); theSwimFriendGenerator = FindObjectOfType <SwimFriendGenerator> (); theHeartGenerator = FindObjectOfType <HeartGenerator> (); // 24 Oct 2016 generationPoint.position = new Vector3(generationPoint.position.x + 5, generationPoint.position.y, generationPoint.position.z); }
void Start() { theFruitGenerator = FindObjectOfType <FruitGenerator> (); theEnemyGenerator = FindObjectOfType <EnemyGenerator> (); theObstacleGenerator = FindObjectOfType <ObstacleGenerator> (); //controller = new GameController (); fruitCount = enemyCount = obstacleCount = powerupCount = 0; thePowerupManager = FindObjectOfType <PowerupManager> (); }
static void Main(string[] args) { var generator = new FruitGenerator("FreshFruits") { NumberOfItemsInMessage = 100, NumberOfMessages = 10 }; generator.RunAsync().Wait(); }
private BaseGenerator GetGenerator() { BaseGenerator generator; switch (GeneratorName ?? "hello") { case "fruit": generator = new FruitGenerator("FreshFruits"); break; case "dnd": generator = new DnDGenerator("DnD Characters"); break; case "hello": generator = new HelloWorldGenerator("Hello World"); break; default: throw new NotImplementedException($"Generator for {GeneratorName} does not exist"); } return(generator); }