Пример #1
0
    public void FSM_Movement(MovmentD movement)
    {
        switch (movement)
        {
        case MovmentD.Forward:

            break;

        case MovmentD.Backward:

            break;

        case MovmentD.Right:

            break;

        case MovmentD.Left:

            break;

        default:

            break;
        }
    }
Пример #2
0
    public Camera arCam;        //infuture add to GM or GI and get from their for each ar script

    public C_PrototypeVechile() // just like UE4 construction script BUT it is the only place you can modify readonly vars and should only be used for one time low process power functions
    {
        directionEnum = MovmentD.Stationary;
    }