private void BotInputWithBallMoving(PlayerInput input) { if (Args.GameMode != GameMode.Play && Args.Immobilize) { return; } float[] movingNeuralNetInput = ExtractorWithBall.Extract(this); float[] movingNeuralNetOutput = MovingWithBallNeuralNet.Think(movingNeuralNetInput); if (Team == Team.Away) { movingNeuralNetOutput[0] *= -1; movingNeuralNetOutput[1] *= -1; } input.Up = movingNeuralNetOutput[0] > 0.1f; input.Down = movingNeuralNetOutput[0] < -0.1f; input.Left = movingNeuralNetOutput[1] > 0.1f; input.Right = movingNeuralNetOutput[1] < -0.1f; }
public void LoadFromDisc(string path) { MovingNeuralNet.Load(Path.Combine(path, MOVING_NEURAL_NET)); MovingWithBallNeuralNet.Load(Path.Combine(path, MOVING_WITH_BALL_NEURAL_NET)); KickingBallNeuralNet.Load(Path.Combine(path, KICKING_BALL_NEURAL_NET)); }
public void SaveTodisc(string path) { MovingNeuralNet.Save(Path.Combine(path, MOVING_NEURAL_NET)); MovingWithBallNeuralNet.Save(Path.Combine(path, MOVING_WITH_BALL_NEURAL_NET)); KickingBallNeuralNet.Save(Path.Combine(path, KICKING_BALL_NEURAL_NET)); }