Пример #1
0
    // Use this for initialization
    void Start()
    {
		vidas = 2;
		//caminaAnimacion = GetComponent <Animator>();
        player = FindObjectOfType<MovimientoPersonajePrincipal>();
        enemyRigidBody = GetComponent<Rigidbody2D>();
        enemyCollider = GetComponent<EnemyCollider>();
    }
Пример #2
0
	void Start () 
    {		
		canvasReload = GameObject .Find ("Canvas Reload").GetComponent<Canvas >() as Canvas ;
		textReload = GameObject.Find ("Text Reload").GetComponent <Text> () as Text;
		canvasReload.enabled = false;
		caras = CambioCara.FindObjectOfType<CambioCara > ();
		player = MovimientoPersonajePrincipal.FindObjectOfType<MovimientoPersonajePrincipal > ();
		animacionDisparando = GameObject.Find ("BrazoPistola");
		animacionDisparando.SetActive (false);
		sonidoDispara = GetComponent <AudioSource> ();
		cambioArma = true;
		//llenaArrayBalas ();       
        mira = GameObject.FindGameObjectWithTag("mira");
		hombro = GameObject.FindGameObjectWithTag("Mano");
		canvasBalasImagen = GameObject.Find ("CanvasBalasPistola");
    }
Пример #3
0
    void Start()
    {		
		canvasReload = GameObject .Find ("Canvas Reload").GetComponent<Canvas >() as Canvas ;
		textReload = GameObject.Find ("Text Reload").GetComponent <Text> () as Text;
		animacionDisparando.SetActive (false);
		caras = CambioCara.FindObjectOfType<CambioCara > ();
		player = MovimientoPersonajePrincipal.FindObjectOfType<MovimientoPersonajePrincipal > ();
		//animacionDisparando = GameObject.Find ("BrazoFusil");
		animacionDisparando.SetActive (false);
		/*cabeza = GameObject.FindGameObjectWithTag ("Cabeza");*/
		sonidoDispara = GetComponent <AudioSource> ();
		cambioArma = true;
		canvasBalasFusil[0]= GameObject.Find ("CanvasBalasFusil");
		canvasBalasFusil[1]= GameObject.Find ("CanvasBalasFusil (1)");
		hombro = GameObject.FindGameObjectWithTag("Mano");
		llenaArrayBalas ();
        Mira = GameObject.FindGameObjectWithTag("mira");
        //jugador = GameObject.FindGameObjectWithTag("Player");
        //arma = jugador.GetComponent<CambioDeArma>();
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<MovimientoPersonajePrincipal>();
     enemyRigidBody = GetComponent<Rigidbody2D>();
 }