// Use this for initialization void Start() { vidas = 2; //caminaAnimacion = GetComponent <Animator>(); player = FindObjectOfType<MovimientoPersonajePrincipal>(); enemyRigidBody = GetComponent<Rigidbody2D>(); enemyCollider = GetComponent<EnemyCollider>(); }
void Start () { canvasReload = GameObject .Find ("Canvas Reload").GetComponent<Canvas >() as Canvas ; textReload = GameObject.Find ("Text Reload").GetComponent <Text> () as Text; canvasReload.enabled = false; caras = CambioCara.FindObjectOfType<CambioCara > (); player = MovimientoPersonajePrincipal.FindObjectOfType<MovimientoPersonajePrincipal > (); animacionDisparando = GameObject.Find ("BrazoPistola"); animacionDisparando.SetActive (false); sonidoDispara = GetComponent <AudioSource> (); cambioArma = true; //llenaArrayBalas (); mira = GameObject.FindGameObjectWithTag("mira"); hombro = GameObject.FindGameObjectWithTag("Mano"); canvasBalasImagen = GameObject.Find ("CanvasBalasPistola"); }
void Start() { canvasReload = GameObject .Find ("Canvas Reload").GetComponent<Canvas >() as Canvas ; textReload = GameObject.Find ("Text Reload").GetComponent <Text> () as Text; animacionDisparando.SetActive (false); caras = CambioCara.FindObjectOfType<CambioCara > (); player = MovimientoPersonajePrincipal.FindObjectOfType<MovimientoPersonajePrincipal > (); //animacionDisparando = GameObject.Find ("BrazoFusil"); animacionDisparando.SetActive (false); /*cabeza = GameObject.FindGameObjectWithTag ("Cabeza");*/ sonidoDispara = GetComponent <AudioSource> (); cambioArma = true; canvasBalasFusil[0]= GameObject.Find ("CanvasBalasFusil"); canvasBalasFusil[1]= GameObject.Find ("CanvasBalasFusil (1)"); hombro = GameObject.FindGameObjectWithTag("Mano"); llenaArrayBalas (); Mira = GameObject.FindGameObjectWithTag("mira"); //jugador = GameObject.FindGameObjectWithTag("Player"); //arma = jugador.GetComponent<CambioDeArma>(); }
// Use this for initialization void Start() { player = FindObjectOfType<MovimientoPersonajePrincipal>(); enemyRigidBody = GetComponent<Rigidbody2D>(); }