// Use this for initialization void Start() { Movers = new Mover21[NumberOfMovers]; for (int i = 0; i < Movers.Length; i++) { Mover21 newMover = Instantiate(MoverPrefab) as Mover21; newMover.Initialize(-AreaSize.x / 2f, AreaSize.y / 2f, Random.Range(2f, 8f)); Movers[i] = newMover; } }