// Use this for initialization
    void Start()
    {
        Movers = new Mover21[NumberOfMovers];

        for (int i = 0; i < Movers.Length; i++)
        {
            Mover21 newMover = Instantiate(MoverPrefab) as Mover21;
            newMover.Initialize(-AreaSize.x / 2f, AreaSize.y / 2f, Random.Range(2f, 8f));

            Movers[i] = newMover;
        }
    }