public GameObject(Vector2 position, Vector2 size, string dataAsset = "", BaseObject parent = null, bool addRigidBody = true) : base(position, size, dataAsset, parent) { MovementBehaviours = new MovementBehaviourManager(); if (addRigidBody) { RigidBody = new RigidBody(this); } }
public GameObject(string dataAsset = "", BaseObject parent = null, bool addRigidBody = true) : base(dataAsset, parent) { MovementBehaviours = new MovementBehaviourManager(); if (addRigidBody) { RigidBody = new RigidBody(this); } }