Пример #1
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "Food")
        {
            movement.AddBodyPart();
            Destroy(collision.gameObject);

            spawn.SpawnFood();
        }

        else
        {
            if (collision.transform != movement.BodyParts[1] && movement.isAlive)
            {
                if (Time.time - movement.timeFromLastRetry > 5)
                {
                    movement.Death();
                }
            }
        }
    }