private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Food") { movement.AddBodyPart(); Destroy(collision.gameObject); spawn.SpawnFood(); } else { if (collision.transform != movement.BodyParts[1] && movement.isAlive) { if (Time.time - movement.timeFromLastRetry > 5) { movement.Death(); } } } }