Пример #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         MoveWASD pm = collision.gameObject.GetComponent <MoveWASD>();
         pm.Swim(false);
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     moveWASD     = gameObject.GetComponent <MoveWASD>();
     defaultSpeed = moveWASD.speed;
 }