private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { MoveWASD pm = collision.gameObject.GetComponent <MoveWASD>(); pm.Swim(false); } }
// Use this for initialization void Start() { moveWASD = gameObject.GetComponent <MoveWASD>(); defaultSpeed = moveWASD.speed; }