private void StartTimers() { MoveBgTimer.Start(); MoveEnemiesTimer.Start(); MoveMunitionTimer.Start(); EnemiesMunitionTimer.Start(); }
private void StartTimers() { MoveBgTimer.Start(); EnemiesMoveTimer.Start(); moveMunitionTimer.Start(); munitionCreate.Start(); }
private void StartTimers() // Start the timers { MoveBgTimer.Start(); MoveEnemiesTimer.Start(); MoveMunitionTimer.Start(); EnemieMunitionTimer.Start(); }
private void StartTimers() { int milliseconds = 2000; Thread.Sleep(milliseconds); LeftMoveTimer.Start(); RightMoveTimer.Start(); UpMoveTimer.Start(); DownMoveTimer.Start(); MoveBgTimer.Start(); MoveEnemiesTimer.Start(); MoveAmmunitionTimer.Start(); EnemiesAmmunitionTimer.Start(); }
private void StartTimers() { MoveBgTimer.Start(); moveEnemyTimer.Start(); moveMunitionTimer.Start(); }