// Start is called before the first frame update void Start() { //マウスポジションの取得 GameManeger = GameObject.Find("GameManeger"); Mouse = GameManeger.GetComponent <Mouse_Operation>(); // Astar初期化 RouteManager.Instance.Initialize(tileSize); ///////////////////////////////////// /*////////GameObjectFind///////////*/ ///////////////////////////////////// player = GameObject.Find("Char"); Tansu = GameObject.Find("NewWallManager"); deathTileMap = GameObject.Find("DeathTileMap"); Touch = Tansu.GetComponent <touch>(); anim = player.GetComponent <Animator>(); /////////////////////////////////////// /*//////////TileMapFind/////////////*/ ///////////////////////////////////// tilemap = GetComponent <Tilemap>(); Death = deathTileMap.GetComponent <Tilemap>(); //当たり判定の初期化 InitSetLock(tilemap); DeathTileMap(Death); _startNodeId.x = (int)player.transform.position.x; _startNodeId.y = (int)player.transform.position.y - 1; //最短経路の計算 RouteManager.Instance.SearchRoute(_startNodeId, goalNodeId, _routeList, tilemap); }
// Start is called before the first frame update void Start() { anim = GameObject.Find("Tansu").GetComponent <Animator>(); clockAnim = GameObject.Find("Clock").GetComponent <Animator>(); pianoAnim = GameObject.Find("Piano").GetComponent <Animator>(); GameManeger = GameObject.Find("GameManeger"); Mouse = GameManeger.GetComponent <Mouse_Operation>(); playertouch = GameObject.Find("Char"); TansuPos = GameObject.Find("TansuSet").transform.position; TansuTatePos = GameObject.Find("TansuTateSet").transform.position; ClockPos = GameObject.Find("ClockPos").transform.position; }
// Start is called before the first frame update void Start() { GameManeger = GameObject.Find("GameManeger"); MousePos = GameManeger.GetComponent <Mouse_Operation>(); }