private void Start() { iBuy = GetComponent <ItemBuy>(); mouseToolTips = Resources.FindObjectsOfTypeAll <MouseToolTip>(); toolTip = mouseToolTips[0]; foreach (Item childItem in transform.parent.parent.GetComponentsInChildren <Item>()) { childItems.Add(childItem); } for (int i = 0; i < childItems.Count; i++) { if (childItems[i].itemStats.displayName == iBuy.itemName) { thisItem = childItems[i]; thisItem.gameObject.SetActive(false); break; } } }
private void Awake() { mouseToolTips = Resources.FindObjectsOfTypeAll <MouseToolTip>(); toolTip = mouseToolTips[0]; }
private void Awake() { mouseToolTips = Resources.FindObjectsOfTypeAll <MouseToolTip>(); toolTip = mouseToolTips[0]; thisSlot = transform.parent.GetComponent <Slot>(); }