public override void Initialize(GameObject obj) { _player = GameObject.FindWithTag("Player"); _mousePositionManager = _player.GetComponent <MousePositionManager>(); _rigidbody = _player.GetComponent <Rigidbody>(); // AbilityGuid = GUID.Generate(); }
// Start is called before the first frame update private void Start() { isAiming = isCasting = false; var player = GameObject.FindWithTag("Player"); _positionManager = player.GetComponent <MousePositionManager>(); // playerProjector.SetActive(false); }
// Start is called before the first frame update void Start() { var player = GameObject.FindWithTag("Player"); _animator = GetComponent <Animator>(); _playerPos = player.transform; _mousePos = player.GetComponent <MousePositionManager>(); _abilities = _skillBar.GetComponents <AbilityCooldown>().ToList(); }
void Start() => _mousePositionManager = MousePositionManager.Instance;
void Start() { _mousePositionManager = MousePositionManager.Instance; SetSelection(null, null); }