예제 #1
0
 public override void Initialize(GameObject obj)
 {
     _player = GameObject.FindWithTag("Player");
     _mousePositionManager = _player.GetComponent <MousePositionManager>();
     _rigidbody            = _player.GetComponent <Rigidbody>();
     // AbilityGuid = GUID.Generate();
 }
예제 #2
0
    // Start is called before the first frame update
    private void Start()
    {
        isAiming = isCasting = false;
        var player = GameObject.FindWithTag("Player");

        _positionManager = player.GetComponent <MousePositionManager>();
        // playerProjector.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        var player = GameObject.FindWithTag("Player");

        _animator  = GetComponent <Animator>();
        _playerPos = player.transform;
        _mousePos  = player.GetComponent <MousePositionManager>();
        _abilities = _skillBar.GetComponents <AbilityCooldown>().ToList();
    }
예제 #4
0
 void Start() => _mousePositionManager = MousePositionManager.Instance;
예제 #5
0
 void Start()
 {
     _mousePositionManager = MousePositionManager.Instance;
     SetSelection(null, null);
 }