Пример #1
0
 /// <summary>
 /// Create a tuningOptionID from devClass and xmlInstance (jsN for joysticks, 1 for gamepad)
 /// </summary>
 /// <param name="deviceClass">Joysstick or Gamepad class name</param>
 /// <param name="instance">The xml instance number or 1 for gamepad</param>
 /// <returns>An ID or a dummy ID if the instance is not found</returns>
 public static string TuneOptionIDfromJsN(string deviceClass, int instance)
 {
     // only search for joysticks
     if (JoystickCls.IsDeviceClass(deviceClass))
     {
         for (int i = 0; i < m_jsMap.Length; i++)
         {
             if (m_jsMap[i] == instance)
             {
                 return(string.Format("{0}{1}{2}", deviceClass, ID_Delimiter, i.ToString( )));
             }
         }
         // not found return
         return(string.Format("{0}{1}{2}", deviceClass, ID_Delimiter, -1)); // will not be found in the collection
     }
     else if (GamepadCls.IsDeviceClass(deviceClass))
     {
         // gamepad
         return(string.Format("{0}{1}{2}", deviceClass, ID_Delimiter, instance));
     }
     else if (MouseCls.IsDeviceClass(deviceClass))
     {
         // mouse
         return(string.Format("{0}{1}{2}", deviceClass, ID_Delimiter, instance));
     }
     else
     {
         return(string.Format("{0}{1}{2}", deviceClass, ID_Delimiter, instance));
     }
 }
Пример #2
0
        /// <summary>
        /// Query the devices if the input is disabled
        /// </summary>
        /// <param name="input">The input command</param>
        /// <returns>True if disabled input</returns>
        static public bool IsDisabledInput(string input)
        {
            bool disabledInput = false;

            disabledInput = DeviceCls.IsDisabledInput(input); // generic
            if (disabledInput)
            {
                return(disabledInput);
            }

            disabledInput = JoystickCls.IsDisabledInput(input);
            if (disabledInput)
            {
                return(disabledInput);
            }
            disabledInput = GamepadCls.IsDisabledInput(input);
            if (disabledInput)
            {
                return(disabledInput);
            }
            disabledInput = KeyboardCls.IsDisabledInput(input);
            if (disabledInput)
            {
                return(disabledInput);
            }
            disabledInput = MouseCls.IsDisabledInput(input);
            if (disabledInput)
            {
                return(disabledInput);
            }
            // others..
            return(disabledInput);
        }
Пример #3
0
        /// <summary>
        /// Try to derive the device class from the devInput string (mo1_, kb1_, xi1_, jsN_)
        /// </summary>
        /// <param name="devInput">The input command string dev_input format</param>
        /// <returns>A proper DeviceClass string</returns>
        static public string DeviceClassFromInput(string devInput)
        {
            string deviceClass = DeviceCls.DeviceClass;

            deviceClass = JoystickCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = GamepadCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = KeyboardCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = MouseCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            // others..
            return(deviceClass);
        }
Пример #4
0
        /// <summary>
        /// Format an XML -options- node from the tuning contents
        /// </summary>
        /// <returns>The XML string or an empty string</returns>
        public string Options_toXML()
        {
            if ((/*SensitivityUsed ||*/ ExponentUsed || InvertUsed || NonLinCurveUsed) == false)
            {
                return("");                                                                               // not used
            }
            if (DevInstanceNo < 1)
            {
                return("");               // no device to assign it to..
            }
            string tmp = "";

            // again we have to translate from internal deviceClass mouse to CIG type keyboard ...
            string type = m_devClass;

            if (MouseCls.IsDeviceClass(type))
            {
                type = KeyboardCls.DeviceClass;
            }

            tmp += $"\t<options type=\"{type}\" instance=\"{m_devInstanceNo.ToString( )}\" Product=\"{m_deviceRef.DevName + " " + m_deviceRef.DevGUID}\">\n";// 3.5 do we need Product here ??
            tmp += string.Format("\t\t<{0} ", m_option);

            if (InvertUsed)
            {
                tmp += string.Format("invert=\"1\" ");
            }

            /*
             * if ( SensitivityUsed ) {
             * tmp += string.Format( "sensitivity=\"{0}\" ", Sensitivity );
             * }
             */
            if (NonLinCurveUsed)
            {
                // add exp to avoid merge of things...
                tmp += string.Format("exponent=\"1.00\" > \n"); // CIG get to default expo 2.something if not set to 1 here
                tmp += string.Format("\t\t\t<nonlinearity_curve>\n");
                tmp += string.Format("\t\t\t\t<point in=\"{0}\"  out=\"{1}\"/>\n", m_PtsIn[0], m_PtsOut[0]);
                tmp += string.Format("\t\t\t\t<point in=\"{0}\"  out=\"{1}\"/>\n", m_PtsIn[1], m_PtsOut[1]);
                tmp += string.Format("\t\t\t\t<point in=\"{0}\"  out=\"{1}\"/>\n", m_PtsIn[2], m_PtsOut[2]);
                tmp += string.Format("\t\t\t</nonlinearity_curve>\n");
                tmp += string.Format("\t\t</{0}> \n", m_option);
            }
            else if (ExponentUsed)
            {
                // only exp used
                tmp += string.Format("exponent=\"{0}\" /> \n", Exponent);
            }
            else
            {
                // neither exp or curve
                tmp += string.Format(" /> \n");// nothing...
            }

            tmp += string.Format("\t</options>\n \n");

            return(tmp);
        }
Пример #5
0
 /// <summary>
 /// Read an action from XML - do some sanity checks
 /// </summary>
 /// <param name="xml">the XML action fragment</param>
 /// <returns>True if an action was decoded</returns>
 public bool fromXML(XElement actionNode)
 {
     ActionName = (string)actionNode.Attribute("name"); // mandadory
     foreach (XElement bindingNode in actionNode.Nodes( ))
     {
         string binding = bindingNode.Name.ToString( );
         string input = "", actModeName = "", multi = "";
         input = (string)bindingNode.Attribute("input"); // mandadory
         if (string.IsNullOrEmpty(input))
         {
             input = "";
         }
         actModeName = (string)bindingNode.Attribute("ActivationMode");
         multi       = (string)bindingNode.Attribute("multiTap");
         string device = (string)bindingNode.Attribute("device");
         //process
         input = DeviceCls.fromXML(input); // move from external to internal blend
         if (!string.IsNullOrEmpty(device))
         {
             // AC1 style - need to reformat mouse and keyboard according to AC2 style now
             if (KeyboardCls.IsDeviceClass(device))
             {
                 input = KeyboardCls.FromAC1(input);
             }
             else if (MouseCls.IsDeviceClass(device))
             {
                 input = MouseCls.FromAC1(input);
             }
             else if (GamepadCls.IsDeviceClass(device))
             {
                 input = GamepadCls.FromAC1(input);
             }
         }
         Device = Act.DeviceClassFromInput(input);
         ActivationMode actMode = null;
         if (!string.IsNullOrEmpty(actModeName))
         {
             actMode = ActivationModes.Instance.ActivationModeByName(actModeName); // should be a valid ActivationMode for this action
         }
         else
         {
             actMode = new ActivationMode(ActivationMode.Default); // no specific name given, use default
             if (!string.IsNullOrEmpty(multi))
             {
                 actMode.MultiTap = int.Parse(multi); // modify with given multiTap
             }
         }
         if (binding == "rebind")
         {
             Key          = Act.DevTag(Device) + ActionName; // unique id of the action
             ActionDevice = Act.ADevice(Device);             // get the enum of the input device
         }
         AddCommand(input, actMode);
     }//foreach
     return(true);
 }
Пример #6
0
        /// <summary>
        /// Extends the input to a device input if not already done
        /// </summary>
        /// <param name="input">An input</param>
        /// <param name="aDevice">The ActionDevice</param>
        /// <returns>A valid devInput (dev_input) format</returns>
        static public string DevInput(string input, ActionDevice aDevice)
        {
            switch (aDevice)
            {
            case ActionDevice.AD_Gamepad: return(GamepadCls.DevInput(input));

            case ActionDevice.AD_Joystick: return(JoystickCls.DevInput(input));

            case ActionDevice.AD_Keyboard: return(KeyboardCls.DevInput(input));

            case ActionDevice.AD_Mouse: return(MouseCls.DevInput(input));

            default: return(input);
            }
        }
Пример #7
0
        /// <summary>
        /// Return the color of a device
        /// </summary>
        /// <param name="devInput">The devinput (determine JS colors)</param>
        /// <param name="aDevice">The ActionDevice</param>
        /// <returns>The device color</returns>
        static public System.Drawing.Color DeviceColor(string devInput)
        {
            // background is along the input
            ActionDevice aDevice = ADeviceFromInput(devInput);

            switch (aDevice)
            {
            case ActionDevice.AD_Gamepad: return(GamepadCls.XiColor( ));

            case ActionDevice.AD_Joystick: return(JoystickCls.JsNColor(JoystickCls.JSNum(devInput)));// need to know which JS

            case ActionDevice.AD_Keyboard: return(KeyboardCls.KbdColor( ));

            case ActionDevice.AD_Mouse: return(MouseCls.MouseColor( ));

            default: return(MyColors.UnassignedColor);
            }
        }