public override void Update(EkkoCore core) { var useQ = core._menu.HarassMenu["QH"].Cast <CheckBox>().CurrentValue; var useE = core._menu.HarassMenu["EH"].Cast <CheckBox>().CurrentValue; var useW = core._menu.HarassMenu["WH"].Cast <CheckBox>().CurrentValue; var target = core.targetSelected.getTarget(core.spells.Q.Range); if (target == null) { return; } base.Update(core); switch (modeActive) { case mode.TeamFive: case mode.Normal: NormalMode(core, target, useQ, useE, useW); break; case mode.Chase: ChaseMode(core, target, useQ, useE, useW); break; case mode.Flee: FleeMode(core, target, useQ, useE, useW); break; default: break; } }
private void Teamfive(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useR, bool useW) { var damageOverKill = core._menu.ComboMenu["RPC"].Cast <CheckBox>().CurrentValue; var rnu = core._menu.ComboMenu["RnC"].Cast <Slider>().CurrentValue; var rtc = core._menu.ComboMenu["RTC"].Cast <Slider>().CurrentValue; if (useQ && (core.Player.Distance(target) > core.spells.E.Range || core.Player.Distance(target) <= 100 && (core.spells.E.IsReady()) && useE)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core, useQ); } if (useW && core.spells.W.IsInRange(target) && (target.HasBuffOfType(BuffType.Slow) || target.HasBuffOfType(BuffType.Stun))) { core.spells.W.Cast(target.Position); } if (useR && damageOverKill) { if (this.getNumTargetsRange(375, rnu) && (rtc >= core.Player.Health || this.TheyaReDead(375, 1, core))) { core.spells.R.Cast(); } } }
public override void Update(EkkoCore core) { var useQ=core._menu.HarassMenu["QH"].Cast<CheckBox>().CurrentValue; var useE = core._menu.HarassMenu["EH"].Cast<CheckBox>().CurrentValue; var useW = core._menu.HarassMenu["WH"].Cast<CheckBox>().CurrentValue; var target = core.targetSelected.getTarget(core.spells.Q.Range); if (target == null) return; base.Update(core); switch (modeActive) { case mode.TeamFive: case mode.Normal: NormalMode(core, target, useQ, useE, useW); break; case mode.Chase: ChaseMode(core, target, useQ, useE, useW); break; case mode.Flee: FleeMode(core, target, useQ, useE, useW); break; default: break; } }
public override void Update(EkkoCore core) { base.Update(core); var useQ = core._menu.JungleclearMenu["QJ"].Cast<CheckBox>().CurrentValue; var useW = core._menu.JungleclearMenu["WJ"].Cast<CheckBox>().CurrentValue; var useE = core._menu.JungleclearMenu["EJ"].Cast<CheckBox>().CurrentValue; Obj_AI_Base minion = EntityManager.MinionsAndMonsters.GetJungleMonsters( ObjectManager.Player.Position, core.spells.Q.Range, true).FirstOrDefault(); if (minion == null) return; if (useQ && core.spells.Q.IsInRange(minion)) { var predQ = core.spells.Q.GetPrediction(minion); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(minion)) { var predQ = core.spells.W.GetPrediction(minion); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.spells.E.IsInRange(minion)) { CastE(minion,core,useQ); } }
public override void Update(EkkoCore core) { base.Update(core); var useQ = core._menu.LaneclearMenu["QL"].Cast<CheckBox>().CurrentValue; var useE = core._menu.LaneclearMenu["EL"].Cast<CheckBox>().CurrentValue; Obj_AI_Base minion = EntityManager.MinionsAndMonsters.GetLaneMinions( EntityManager.UnitTeam.Enemy, ObjectManager.Player.Position, core.spells.Q.Range, true).FirstOrDefault(); if (minion == null) return; if (useQ && core.spells.Q.IsInRange(minion)) { var predQ = core.spells.Q.GetPrediction(minion); // predQ.CollisionObjects. if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.spells.E.IsInRange(minion)) { CastE(minion, core, useQ); } }
public override void Update(EkkoCore core) { base.Update(core); var useQ = core._menu.LaneclearMenu["QL"].Cast <CheckBox>().CurrentValue; var useE = core._menu.LaneclearMenu["EL"].Cast <CheckBox>().CurrentValue; Obj_AI_Base minion = EntityManager.MinionsAndMonsters.GetLaneMinions( EntityManager.UnitTeam.Enemy, ObjectManager.Player.Position, core.spells.Q.Range, true).FirstOrDefault(); if (minion == null) { return; } if (useQ && core.spells.Q.IsInRange(minion)) { var predQ = core.spells.Q.GetPrediction(minion); // predQ.CollisionObjects. if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.spells.E.IsInRange(minion)) { CastE(minion, core, useQ); } }
static bool TargetHitWithR(EkkoCore core, AIHeroClient hero) { if (core.spells.Ghost.Distance(Prediction.Position.PredictCircularMissile(hero, core.spells.R.Range, core.spells.R1.Radius, core.spells.R.CastDelay, core.spells.R1.Speed).UnitPosition) < 400) { return(true); } return(false); }
public void CastEOut(AIHeroClient target, EkkoCore core) { if (!core.spells.E.IsReady()) { return; } var vec = core.Player.ServerPosition.Extend(target.ServerPosition, -core.spells.E.Range + 10); core.spells.E.Cast(vec.To3D()); }
public override void Update(EkkoCore core) { var useQ = core._menu.FleeMenu["QF"].Cast<CheckBox>().CurrentValue; var useW = core._menu.FleeMenu["WF"].Cast<CheckBox>().CurrentValue; var useE = core._menu.FleeMenu["EF"].Cast<CheckBox>().CurrentValue; base.Update(core); var target = core.targetSelected.getTarget(core.spells.Q.Range); if(target!=null) this.FleeMode(core,target,useQ,useE,useW); }
public void CastE(Obj_AI_Base target, EkkoCore core, bool useQ) { if (!core.spells.E.IsReady()) { return; } var vec = core.Player.ServerPosition.Extend(target.ServerPosition, core.spells.E.Range - 10); core.spells.E.Cast(vec.To3D()); Core.DelayAction(() => EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target), core.spells.E.CastDelay * 1000 + Game.Ping); if (useQ) Core.DelayAction(() => core.spells.Q.Cast(target.Position), (core.spells.E.CastDelay + (int)core.Player.AttackDelay) * 1000 + Game.Ping); }
public bool getNumTargetsRange(int range, int num,EkkoCore core) { var i = 0; foreach (var target in EntityManager.Heroes.Enemies) { if (target != null && !target.IsDead) if (TargetHitWithR(core, target)) { i++; } } if (i >= num) return true; return false; }
public override void Update(EkkoCore core) { var useQ = core._menu.FleeMenu["QF"].Cast <CheckBox>().CurrentValue; var useW = core._menu.FleeMenu["WF"].Cast <CheckBox>().CurrentValue; var useE = core._menu.FleeMenu["EF"].Cast <CheckBox>().CurrentValue; base.Update(core); var target = core.targetSelected.getTarget(core.spells.Q.Range); if (target != null) { this.FleeMode(core, target, useQ, useE, useW); } }
public void CastE(Obj_AI_Base target, EkkoCore core, bool useQ) { if (!core.spells.E.IsReady()) { return; } var vec = core.Player.ServerPosition.Extend(target.ServerPosition, core.spells.E.Range - 10); core.spells.E.Cast(vec.To3D()); Core.DelayAction(() => EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target), core.spells.E.CastDelay * 1000 + Game.Ping); if (useQ) { Core.DelayAction(() => core.spells.Q.Cast(target.Position), (core.spells.E.CastDelay + (int)core.Player.AttackDelay) * 1000 + Game.Ping); } }
private void FleeMode(EkkoCore core, EloBuddy.AIHeroClient target, bool useQ, bool useE, bool useW) { this.CastEOut(target, core); if (useQ && core.spells.Q.IsInRange(target)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D())) { var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping); core.spells.Q.Cast(pos.To3D()); } }
public bool TheyaReDead(int range, int num, EkkoCore core) { var i = 0; foreach (var target in EntityManager.Heroes.Enemies) { if (target != null && !target.IsDead) if (TargetHitWithR(core, target)) { if (core.spells.RDam(target) <= target.Health) { i++; } } } if (i >= num) return true; return false; }
private void FleeMode(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useW) { CastEOut(target, core); if (useQ && core.spells.Q.IsInRange(target)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D())) { var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping); core.spells.Q.Cast(pos.To3D()); } }
internal void OnGapCloser(EloBuddy.AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs args ,EkkoCore core) { if (sender == null || sender.IsAlly ) return; var Gapcloser = core._menu.MiscMenu["MG"].Cast<CheckBox>().CurrentValue; if (Gapcloser != false) { if (sender.IsAttackingPlayer) { core.spells.W.Cast(core.Player.Position); this.CastEOut(sender, core); var predQ = core.spells.Q.GetPrediction(sender); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } } }
public void NormalMode(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useW) { if (useQ && (core.Player.Distance(target) > core.spells.E.Range || core.Player.Distance(target) <= 100 && (core.spells.E.IsReady()) && useE)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core, useQ); } if (useW && core.spells.W.IsInRange(target) && (target.HasBuffOfType(BuffType.Slow) || target.HasBuffOfType(BuffType.Stun))) { core.spells.W.Cast(target.Position); } }
public void NormalMode(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useW) { if (useQ && (core.Player.Distance(target) > core.spells.E.Range || core.Player.Distance(target) <= 100 && (core.spells.E.IsReady()) && useE)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core,useQ); } if (useW && core.spells.W.IsInRange(target) && (target.HasBuffOfType(BuffType.Slow) ||target.HasBuffOfType(BuffType.Stun) )) { core.spells.W.Cast(target.Position); } }
public bool getNumTargetsRange(int range, int num, EkkoCore core) { var i = 0; foreach (var target in EntityManager.Heroes.Enemies) { if (target != null && !target.IsDead) { if (TargetHitWithR(core, target)) { i++; } } } if (i >= num) { return(true); } return(false); }
public override void Update(EkkoCore core) { base.Update(core); var useQ = core._menu.JungleclearMenu["QJ"].Cast <CheckBox>().CurrentValue; var useW = core._menu.JungleclearMenu["WJ"].Cast <CheckBox>().CurrentValue; var useE = core._menu.JungleclearMenu["EJ"].Cast <CheckBox>().CurrentValue; Obj_AI_Base minion = EntityManager.MinionsAndMonsters.GetJungleMonsters( ObjectManager.Player.Position, core.spells.Q.Range, true).FirstOrDefault(); if (minion == null) { return; } if (useQ && core.spells.Q.IsInRange(minion)) { var predQ = core.spells.Q.GetPrediction(minion); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(minion)) { var predQ = core.spells.W.GetPrediction(minion); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.spells.E.IsInRange(minion)) { CastE(minion, core, useQ); } }
private void ChaseMode(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useW) { if (core.spells.Q.IsInRange(target)) { if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core, useQ); } } if (useQ && core.spells.Q.IsInRange(target)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D())) { var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping); core.spells.Q.Cast(pos.To3D()); } }
public bool TheyaReDead(int range, int num, EkkoCore core) { var i = 0; foreach (var target in EntityManager.Heroes.Enemies) { if (target != null && !target.IsDead) { if (TargetHitWithR(core, target)) { if (core.spells.RDam(target) <= target.Health) { i++; } } } } if (i >= num) { return(true); } return(false); }
public virtual void Update(EkkoCore core) { var check = core._menu.ComboMenu["TeamfiveCheckC"].Cast<Slider>().CurrentValue; var target = core.targetSelected.getTarget(check); if (target == null) { this.modeActive = mode.Normal; return; } if (core.Player.Distance(target) < core.Player.Distance(Prediction.Position.PredictUnitPosition(target, 1000))) { this.modeActive=mode.Chase; } else { this.modeActive = mode.Normal; } if (this.getNumTargetsRange((int)core.spells.R.Range, 3)) { this.modeActive = mode.TeamFive; } }
public virtual void Update(EkkoCore core) { var check = core._menu.ComboMenu["TeamfiveCheckC"].Cast <Slider>().CurrentValue; var target = core.targetSelected.getTarget(check); if (target == null) { this.modeActive = mode.Normal; return; } if (core.Player.Distance(target) < core.Player.Distance(Prediction.Position.PredictUnitPosition(target, 1000))) { this.modeActive = mode.Chase; } else { this.modeActive = mode.Normal; } if (this.getNumTargetsRange((int)core.spells.R.Range, 3)) { this.modeActive = mode.TeamFive; } }
private void Teamfive(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useR,bool useW) { var damageOverKill =core._menu.ComboMenu["RPC"].Cast<CheckBox>().CurrentValue; var rnu =core._menu.ComboMenu["RnC"].Cast<Slider>().CurrentValue; var rtc = core._menu.ComboMenu["RTC"].Cast<Slider>().CurrentValue; if (useQ && (core.Player.Distance(target) > core.spells.E.Range || core.Player.Distance(target) <= 100 && (core.spells.E.IsReady()) && useE)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core, useQ); } if (useW && core.spells.W.IsInRange(target) && (target.HasBuffOfType(BuffType.Slow) || target.HasBuffOfType(BuffType.Stun))) { core.spells.W.Cast(target.Position); } if (useR && damageOverKill) { if (this.getNumTargetsRange(375, rnu) && (rtc >= core.Player.Health || this.TheyaReDead(375,1,core))) { core.spells.R.Cast(); } } }
internal void OnGapCloser(EloBuddy.AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs args, EkkoCore core) { if (sender == null || sender.IsAlly) { return; } var Gapcloser = core._menu.MiscMenu["MG"].Cast <CheckBox>().CurrentValue; if (Gapcloser != false) { if (sender.IsAttackingPlayer) { core.spells.W.Cast(core.Player.Position); this.CastEOut(sender, core); var predQ = core.spells.Q.GetPrediction(sender); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } } }
public override void Update(EkkoCore core) { var useQ = core._menu.ComboMenu["QC"].Cast<CheckBox>().CurrentValue; var useW = core._menu.ComboMenu["WC"].Cast<CheckBox>().CurrentValue; var useE = core._menu.ComboMenu["EC"].Cast<CheckBox>().CurrentValue; var useR = core._menu.ComboMenu["RC"].Cast<CheckBox>().CurrentValue; var useRO = core._menu.ComboMenu["ROC"].Cast<CheckBox>().CurrentValue; var useRlife = core._menu.ComboMenu["ROUC"].Cast<Slider>().CurrentValue; var target = core.targetSelected.getTarget(core.spells.Q.Range); base.Update(core); if (target == null) return; switch (this.modeActive) { case mode.Normal: this.NormalMode(core,target,useQ,useE,useW); break; case mode.Chase: this.ChaseMode(core, target, useQ, useE, useW); break; case mode.Flee: this.FleeMode(core, target, useQ, useE, useW); break; case mode.TeamFive: this.Teamfive(core, target, useQ, useE, useR, useW); break; default: break; } if (useR && core.spells.R.IsReady() && TargetHitWithR(core,target)) { if (core.spells.RDam(target) + core.spells.EDam(target) + (useQ ? core.spells.TotalQDam(target) : 0) + core.spells.PassiveDam(target) >= target.Health) { core.spells.R.Cast(); } } if (core.Player.Distance(target) <= core.spells.E.Range * 2) { if (core.spells.EDam(target) + (useQ ? core.spells.TotalQDam(target) : 0) + core.spells.PassiveDam(target) >= target.Health) { this.CastE(target, core,useQ); } if (core.Player.Distance(target) <= 250 && core.spells.TotalQDam(target) + core.spells.PassiveDam(target) >= target.Health) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } } //killsteal checks if (useE && core.spells.E.IsReady() && core.Player.Distance(target) <= core.spells.E.Range * 2 && core.spells.EDam(target) >= target.Health) { CastE(target, core,useQ); } else if (useQ && core.spells.Q.IsReady() && core.spells.Q.IsInRange(target) && core.spells.TotalQDam(target) >= target.Health) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } else if (useRO&&core.spells.R.IsReady() && !(base.modeActive == mode.TeamFive && core._menu.ComboMenu["RPC"].Cast<CheckBox>().CurrentValue) && TargetHitWithR(core)>=1) { core.spells.R.Cast(); } if (core.Player.HealthPercent <= useRlife) { core.spells.R.Cast(); } }
private void ChaseMode(EkkoCore core, AIHeroClient target, bool useQ, bool useE, bool useW) { if (core.spells.Q.IsInRange(target)) if (useE && core.Player.Distance(target) > core.spells.E.Range * 2) { this.CastE(target, core, useQ); } if (useQ && core.spells.Q.IsInRange(target)) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D())) { var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping); core.spells.Q.Cast(pos.To3D()); } }
static int TargetHitWithR(EkkoCore core) { return(HeroManager.Enemies.Where(x => x.IsValidTarget() && core.spells.RDam(x) >= x.Health).Count(x => core.spells.Ghost.Distance(Prediction.Position.PredictCircularMissile(x, core.spells.R.Range, core.spells.R1.Radius, core.spells.R.CastDelay, core.spells.R1.Speed).UnitPosition) < 400)); }
static bool TargetHitWithR(EkkoCore core,AIHeroClient hero) { if( core.spells.Ghost.Distance(Prediction.Position.PredictCircularMissile(hero, core.spells.R.Range, core.spells.R1.Radius, core.spells.R.CastDelay, core.spells.R1.Speed).UnitPosition) < 400) { return true; } return false; }
public override void Update(EkkoCore core) { var useQ = core._menu.ComboMenu["QC"].Cast <CheckBox>().CurrentValue; var useW = core._menu.ComboMenu["WC"].Cast <CheckBox>().CurrentValue; var useE = core._menu.ComboMenu["EC"].Cast <CheckBox>().CurrentValue; var useR = core._menu.ComboMenu["RC"].Cast <CheckBox>().CurrentValue; var useRO = core._menu.ComboMenu["ROC"].Cast <CheckBox>().CurrentValue; var useRlife = core._menu.ComboMenu["ROUC"].Cast <Slider>().CurrentValue; var target = core.targetSelected.getTarget(core.spells.Q.Range); base.Update(core); if (target == null) { return; } switch (this.modeActive) { case mode.Normal: this.NormalMode(core, target, useQ, useE, useW); break; case mode.Chase: this.ChaseMode(core, target, useQ, useE, useW); break; case mode.Flee: this.FleeMode(core, target, useQ, useE, useW); break; case mode.TeamFive: this.Teamfive(core, target, useQ, useE, useR, useW); break; default: break; } if (useR && core.spells.R.IsReady() && TargetHitWithR(core, target)) { if (core.spells.RDam(target) + core.spells.EDam(target) + (useQ ? core.spells.TotalQDam(target) : 0) + core.spells.PassiveDam(target) >= target.Health) { core.spells.R.Cast(); } } if (core.Player.Distance(target) <= core.spells.E.Range * 2) { if (core.spells.EDam(target) + (useQ ? core.spells.TotalQDam(target) : 0) + core.spells.PassiveDam(target) >= target.Health) { this.CastE(target, core, useQ); } if (core.Player.Distance(target) <= 250 && core.spells.TotalQDam(target) + core.spells.PassiveDam(target) >= target.Health) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } } //killsteal checks if (useE && core.spells.E.IsReady() && core.Player.Distance(target) <= core.spells.E.Range * 2 && core.spells.EDam(target) >= target.Health) { CastE(target, core, useQ); } else if (useQ && core.spells.Q.IsReady() && core.spells.Q.IsInRange(target) && core.spells.TotalQDam(target) >= target.Health) { var predQ = core.spells.Q.GetPrediction(target); if (predQ.HitChance >= HitChance.High) { core.spells.Q.Cast(predQ.CastPosition); } } else if (useRO && core.spells.R.IsReady() && !(base.modeActive == mode.TeamFive && core._menu.ComboMenu["RPC"].Cast <CheckBox>().CurrentValue) && TargetHitWithR(core) >= 1) { core.spells.R.Cast(); } if (core.Player.HealthPercent <= useRlife) { core.spells.R.Cast(); } }
static int TargetHitWithR(EkkoCore core) { return HeroManager.Enemies.Where(x => x.IsValidTarget() && core.spells.RDam(x) >= x.Health).Count(x => core.spells.Ghost.Distance(Prediction.Position.PredictCircularMissile(x, core.spells.R.Range, core.spells.R1.Radius, core.spells.R.CastDelay, core.spells.R1.Speed).UnitPosition) < 400); }